ABILITY RULES
When an ability instructs you to move a card or put a card into your hand, you must do so if able. If a card is not available for you to move or put into your hand, skip that ability and you receive a wound. (For example, you can’t move a Threat card out of an area that has no Threat cards.) If moving a card creates a pair, resolve it as normal.
When you move a card into the Office, you must either start a new set or place it on top of an existing set. If you cannot follow the set-building rules (see the Office rules), skip the ability and you receive a wound.
Moving cards out of the Office may leave behind abnormal sets. For example, if you move “C” out of the set “3-C-3-B,” that set will have two consecutive numbers. You may still play cards on top of that set as normal, but you must follow the set-building rules.